Learn the ART of 3D Game Assets Design – Absolute Beginners

Learn 3d game design, 2D game art, 3D game art, Game level design,#maya, texturing, lighting and rendering, and crash course. Learn Lighting and Rendering in the Marmoset tool bag and the Process of creating game-ready assets.

ART of 3D Game Assets Design Course content

5 sections • 20 lectures • 1h 51m total lengthExpand all sections

Introduction to Complete Course1 lecture • 1min

  • Introduction00:42

Modeling Asset in Maya6 lectures • 41min

  • Quick_maya_interface_overview09:56
  • Create and set project02:50
  • Setting up the real scale world reference11:27
  • Quick_overview_of_UV_unwrapping03:02
  • Asset UV unwrapping11:36
  • Prepearing model for zbrush02:32

Detailing in zBrush6 lectures • 29min

  • Importing asset in zbrush01:36
  • Quick zbrush interface overview05:06
  • Adding details to the model08:00
  • Use of Decimate master02:59
  • Adding details on plane geometry09:45
  • Exporting asset for substance painter01:52

Texturing in Substance Painter4 lectures • 26min

  • Importing model into substance painter03:22
  • Intro to texturing in Substance Painter08:11
  • Texturing plane07:49
  • Exporting textures06:42

Render Test in Marmoset tool bag3 lectures • 14min

  • Importing model and textures in Marmoset tool bag05:29
  • lighting and rendering in Marmoset tool bag06:54
  • Turn table and final Words01:35


  • This course is Beginner friendly. Just have a System/laptop with required software installed in it. (autodesk Maya, Maxon Z- Brush, Adobe Substance painter)


In this course you will get the knowledge of 3D applications like Autodesk Maya, Maxon Z- Brush ,  Adobe Substance Painter and Marmoset tool Bag.

There is no pre-requirements for this course.

List of Software’s Required

*** Any version of Autodesk Maya  ***

***  Maxon Z-Brush ***

*** Adobe Substance Painter  ***

*** Marmoset Tool Bag ***

Enroll Now And Become A Game ready Assets Designer / 3D modeling artist

What you will learn

1. Quick_maya_interface_overview

2. navigation and component modes in maya

3. component mode and tools

4. create and set project

5. setting up the real scale world reference

6. quick_overview_of_UV_unwrapping

7. asset_UV_unwrapping

8. prepearing model for zbrush

9. importing_asset_in_zbrush

10. quick_zbrush_interface_overview

11. adding_details

12. Decimate master

13. adding_details_on_plane_geometry

14. exporting_asset_for_substance_painter

15. importing_model_into_substance_painter

16. quick_substance_painter_overview

17. intro_to_texturing_in_substance_painter

18. texturing_plane_in_substance_painter

19. exporting_textures_from_painter

20. importing_model_and_textures_in_marmoset_tool_bag

21. lighting_and_rendering_in_marmoset_tool_bag

22. turn_table_and_final_Words

Learning outcome as an Artist :- In this course we are going to emphasis more on the work-flow, Once the artist is comfortable with the work flow, they can create complex models in no time.  you can follow along with the with the course or you can learn the process first and create your own model.  and if you feel stuck or having any quires regarding with the course , feel free to ask us , we will revert back to you within 12 hours.

Who this course is for:-

  • Anyone Who wants to Create a game ready assets for game engine.
  • Anyone Who wants to learn the pipeline to create the game ready assets.
  • Students of Game design course
  • Anyone Who Knows Programming And Wants To Learn Game Development(You Need To Learn Unity Interface)

Enroll Now!! You Will Not Be Disappointed!!

Thank you !!!!

Who this course is for:

  • This course is for those who want to learn game design/modeling of 3D objects for the game
  • Want to learn the pipe-line in order to create a game ready assets using indusrtial standard software
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