Procedural Materials In Blender paid course free. You will Learn As Part of The Blender Creative Suite, Learn How To Get Started With Procedural Materials
- How to navigate the shader editor .
- Useful shortcuts to speed up your workflow.
- How texture coordinates and values are processed in shaders.
- How to set up an image-based PBR texture.
- How to create procedural surface imperfections.
- How to create custom glass shaders for added flexibility.
- How to manipulate built-in procedural textures like Voronoi and Noise.
- How to create textures from scratch by using maths.
- How to bake textures to images for use outside Blender .
Procedural Materials In Blender Course Requirements
- A computer that can run Blender 2.9 onwards.
Procedural Materials In Blender Course Description
Introduction to Procedural Textures
The materials we use in the scene, their response to light, and the interaction between them have a huge impact on our ability to tell stories through work, but entering a node-based program workflow can be overwhelming. the first time. In this course, Erin will guide you through the basics of navigating the shader editor, creating a complete procedural shader from scratch, and covering the math involved.
The course is project-based to ensure that the skills are applied immediately, and you will always face additional challenges to further consolidate the knowledge you have learned. All necessary resources are provided so that you can focus on the course content.
In this course you will learn:
- How to navigate the shader editor
- Useful shortcuts to speed up your workflow
- How texture coordinates and values are processed in shaders
- How to set up an image-based PBR texture
- How to create procedural surface imperfections
- How to create custom glass shaders for added flexibility
- How to manipulate built-in procedural textures like Voronoi and Noise
- How to create textures from scratch by using maths
- How to bake textures to images for use outside Blender
By the end of this course, you will have the foundational skills in place to be able to explore your own ideas and to generate and adjust materials to suit your purposes. Erin Woodford has been using Blender for 12 years and started worked professionally as a 3D artist and educator alongside their degree. While their professional practice has taken them across many different areas, from stylized TV work to photoreal product and architectural visualization, the main emphasis in their personal work has always been around exploring and sharing procedural workflows within Blender.
Remember to join our Facebook group and Discord for course help, support, and showing your work.
Who this course is for:
- Beginner Blender artists wanting to get to grips with procedural materials.
- Blender artists new to proceduralism.